View Single Post
  #2  
Old December 18th, 2008, 09:19 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Repair vehicle and units

From practical experience, you just aren't going to repair a track that quickly. It could take us up to an hour to repair just a thrown track and that was with an M88 close by. In combat, repair vehicles probably won't be that close, so you are looking at a longer amount of time before you even get started, IF you can get them to show up while shooting is going on around you. Towing the tank out of mud or what have you wouldn't take as long, but it's still more than a 10 minute job.

It's a whole new level of complexity if you toss in battle damage. If it is just confined to the tracks, you probably would need cutting torches to remove mangled sections. I doubt even the mega-wrenches we had would have worked. More than likely, there would be damage to road wheels, return rollers, suspension and who knows what else. It's unlikely that kind of damage could be repaired during the longest possible game that can be played. I believe that's 99 turns, but have never been in a marathon mood. Even then, it's a matter of the replacement parts being that readily available.

In the 1st Gulf War, we had some M1s get bogged down and they were abandoned and "destroyed" rather than try to get them out during a battle.
Reply With Quote