Re: Slave Collar use
Harpy assassin would have some advantages I hadnt considered (particularly fight and being cheap). The Skull Talisman is very helpful in assassinations. A Spirit Helm would top it off nicely.
I like to use Pans as assassins. They toss maenads each turn and if you have none assigned to him then they will go to the province and attack. They dont win but its a free probe each turn to see if you have taken all the commanders and what is left. Also having the ability to cast Charm later means that they get two shots at the commander. If the assassination fails then they can charm him which makes him then attack his old buddies with his equipment still on him. I have often given the Pans boots of flying so they can keep the enemy confused about where they are. But I will keep Harpys in mind also.
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