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December 24th, 2008, 02:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Slave Collar use
Harpy assassin would have some advantages I hadnt considered (particularly fight and being cheap). The Skull Talisman is very helpful in assassinations. A Spirit Helm would top it off nicely.
I like to use Pans as assassins. They toss maenads each turn and if you have none assigned to him then they will go to the province and attack. They dont win but its a free probe each turn to see if you have taken all the commanders and what is left. Also having the ability to cast Charm later means that they get two shots at the commander. If the assassination fails then they can charm him which makes him then attack his old buddies with his equipment still on him. I have often given the Pans boots of flying so they can keep the enemy confused about where they are. But I will keep Harpys in mind also.
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December 24th, 2008, 03:14 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Slave Collar use
Quote:
Originally Posted by Gandalf Parker
...I like to use Pans as assassins. They toss maenads each turn and...
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IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea. 
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December 24th, 2008, 03:49 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Slave Collar use
Quote:
Originally Posted by JimMorrison
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea. 
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Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)
Last edited by Alneyan; December 24th, 2008 at 03:55 PM..
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December 25th, 2008, 11:28 AM
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BANNED USER
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Join Date: May 2004
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Re: Slave Collar use
Quote:
Originally Posted by Alneyan
Quote:
Originally Posted by JimMorrison
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea. 
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Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)
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There are several nations that are eminently playable with turmoil. Mictlan, Ermor, LA Goth, to name a few.
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December 25th, 2008, 02:23 PM
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General
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Join Date: Sep 2003
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Re: Slave Collar use
Quote:
Originally Posted by chrispedersen
There are several nations that are eminently playable with turmoil. Mictlan, Ermor, LA Goth, to name a few.
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I'm not sure what you're responding to? Your list still means most nations are going to go with Order 3, and those nations do not have any particular interest of going for Order 0 as opposed to going for full Turmoil 3 + Fortune, whereas Order 0 (and Order 1, to a much lesser extend) makes for a nice 'have your Maenads and (most of) your money too' scenario for Pangaea.
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