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Originally Posted by iCaMpWiThAWP
Just tested it a bit, non penetrating hits can cause mobility kill, but crew or system damage didnt happened to me, is it possible?
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Well yes, mobility damage is are normal under any type of hit, but I think even there you will have, should you have time to see it or not, that there is an asterisk damage indicator that goes up. I don't know, I haven't seen one in a while, but if the asterisks number indicates the level of damage, then you would think that all mobility kills would register only one asterisk. I could swear I have seen mobility damaged as with a wholoe slew of asterisks, but something tells me those asterisks, are not wrote out the same way as another part of the unit (for example, using three empty spaces before stating the asterisks instead of one space) being damaged. Also, whomever decided the asterisk amount may had decided that losing mobility on a tank is far more crucial than I would, therefore such a thing would seem to go against the grain that more asterisks is worse damage.
As far as the crew or system damage coming about due to non-penetrating hits, this is either entirely the case, or very nearly the case. As far as I have seen, it's VERY rare to lose crew on mobility losses, though IRL it may be more possible than ingame, that is, if you have the vehicle unbuttoned. As far as system damage goes, my guess would be that such a thing is normal, as I normally don't bother looking, but when I think harder about it, it seems to me that mobility losses should be also reflected with some sort of system loss. Perhaps the mobility isn't considered part of the system gamewise, which is a bit strange if I am correct about the asterisks assigned to an immobility and that they may value such hits a lot more critically than I would.