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  #1  
Old January 7th, 2009, 03:18 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: "non penetrating hit" ?

Just tested it a bit, non penetrating hits can cause mobility kill, but crew or system damage didnt happened to me, is it possible?
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  #2  
Old January 7th, 2009, 04:05 PM
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Default Re: "non penetrating hit" ?

Regarding damage sounds.

ReRomine is right that the 'thunk' sound (22.wav) is more likely to indicate damage. But that is not always true.

cheers,
Cross
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Old January 7th, 2009, 05:11 PM

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Default Re: "non penetrating hit" ?

Quote:
Originally Posted by iCaMpWiThAWP View Post
Just tested it a bit, non penetrating hits can cause mobility kill, but crew or system damage didnt happened to me, is it possible?
Well yes, mobility damage is are normal under any type of hit, but I think even there you will have, should you have time to see it or not, that there is an asterisk damage indicator that goes up. I don't know, I haven't seen one in a while, but if the asterisks number indicates the level of damage, then you would think that all mobility kills would register only one asterisk. I could swear I have seen mobility damaged as with a wholoe slew of asterisks, but something tells me those asterisks, are not wrote out the same way as another part of the unit (for example, using three empty spaces before stating the asterisks instead of one space) being damaged. Also, whomever decided the asterisk amount may had decided that losing mobility on a tank is far more crucial than I would, therefore such a thing would seem to go against the grain that more asterisks is worse damage.

As far as the crew or system damage coming about due to non-penetrating hits, this is either entirely the case, or very nearly the case. As far as I have seen, it's VERY rare to lose crew on mobility losses, though IRL it may be more possible than ingame, that is, if you have the vehicle unbuttoned. As far as system damage goes, my guess would be that such a thing is normal, as I normally don't bother looking, but when I think harder about it, it seems to me that mobility losses should be also reflected with some sort of system loss. Perhaps the mobility isn't considered part of the system gamewise, which is a bit strange if I am correct about the asterisks assigned to an immobility and that they may value such hits a lot more critically than I would.
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Old January 7th, 2009, 05:42 PM
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Default Re: "non penetrating hit" ?

Actually the * represent damage done to the vehicle, that can be crew dead & wounded or weapons damage, but recently i had an uncommon thing, a ju87 strafed 1 of my shermans with its 37mm and top hit it, resulting in a mobility kill, weird isnt it?
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Old January 7th, 2009, 06:12 PM
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Default Re: "non penetrating hit" ?

Quote:
Originally Posted by iCaMpWiThAWP View Post
Actually the * represent damage done to the vehicle, that can be crew dead & wounded or weapons damage, but recently i had an uncommon thing, a ju87 strafed 1 of my shermans with its 37mm and top hit it, resulting in a mobility kill, weird isnt it?

Well then consider what a 37mm round through the rear deck would do to the overall health of the engine.....

Don
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Old January 7th, 2009, 10:35 PM
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Mobhack Mobhack is offline
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Default Re: "non penetrating hit" ?

Quote:
Originally Posted by iCaMpWiThAWP View Post
Actually the * represent damage done to the vehicle, that can be crew dead & wounded or weapons damage, but recently i had an uncommon thing, a ju87 strafed 1 of my shermans with its 37mm and top hit it, resulting in a mobility kill, weird isnt it?
Nope - totally in the game's design from the 90s onwards.

Side and rear hits as well as top hits that penetrate are more likely to cause engine kills.

Non-penetrating hits on the side can cause track damage hits. AP more likely than HE, and bigger WH size more likely than small - a 5cm popgun mortar can do it, but a 15cm SiG is better for track disassembly !.

It is the primary way to kill Char Bs, Matildas etc with 37mm ATG - go for a lot of side hits till track is broken, and if morale is low (usually is after 10-20 or so hits!) and esp if own troops are known nearby (5 or 6 hexes) then the crew is likely to bail in the reaction phase eventually.

My standard tactic for Char-bs is a hail of fire on an isolated individual from 10 or less hexes from the entire 5 tank platoon into his flanks from ambush. If he runs away next turn - shoot him up the kilt. Demoralised retreaters with a track hit result usually will insta-bail.

Heavy infantry sections with 50/60mm mortars can do this too, especially to lighter AFV.

(An immobilised vehicle is an easier infantry assault target, BTW)


Andy
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  #7  
Old January 7th, 2009, 10:46 PM
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Default Re: "non penetrating hit" ?

thanks andy, you made france a bit easyer for me
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