Thread: Core Assault
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Old January 10th, 2009, 10:16 PM

RERomine RERomine is offline
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Default Re: Core Assault

Charles, here are a few examples of what you are asking for:

One SS Infantry squad with EXP=111, COST=39. At EXP=70, COST=24
One Tiger I with EXP=134, COST=293. At EXP=70, COST=159
One SdKfz 251/17 with EXP=100, COST=48. At EXP=70, COST=32

That last one is a good measure since by your experience going from 70 to 100, the cost increases by 50%.

Hitting the unit ceiling really depends on who you are fighting and when you are fighting them. The one battle I described where I was running out of AP ammo was one of those where I think the AI came close to the unit ceiling. It was mid 1942 against the British. My core plus support points was probably close to 9,000, meaning the AI force had roughly 18,000 points to use. One wouldn't expect them to come close to the ceiling here, but they really didn't have or didn't choose to use their more expensive armor.

Armor is a way to use up lots of points, but I saw scads of cheap tanks with 2pdr guns. There were others, but I don't remember all the details. Hitting the ceiling becomes more likely if your core plus support points go over 10,000. The AI may have expensive armor available, but the unit selection routine isn't going to allow it to take 4 companies of King Tigers, for example. It tries to be more rational in it's unit selection. Andy has explained this in another thread around here somewhere.
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