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Old January 10th, 2009, 10:16 PM

RERomine RERomine is offline
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Default Re: Core Assault

Charles, here are a few examples of what you are asking for:

One SS Infantry squad with EXP=111, COST=39. At EXP=70, COST=24
One Tiger I with EXP=134, COST=293. At EXP=70, COST=159
One SdKfz 251/17 with EXP=100, COST=48. At EXP=70, COST=32

That last one is a good measure since by your experience going from 70 to 100, the cost increases by 50%.

Hitting the unit ceiling really depends on who you are fighting and when you are fighting them. The one battle I described where I was running out of AP ammo was one of those where I think the AI came close to the unit ceiling. It was mid 1942 against the British. My core plus support points was probably close to 9,000, meaning the AI force had roughly 18,000 points to use. One wouldn't expect them to come close to the ceiling here, but they really didn't have or didn't choose to use their more expensive armor.

Armor is a way to use up lots of points, but I saw scads of cheap tanks with 2pdr guns. There were others, but I don't remember all the details. Hitting the ceiling becomes more likely if your core plus support points go over 10,000. The AI may have expensive armor available, but the unit selection routine isn't going to allow it to take 4 companies of King Tigers, for example. It tries to be more rational in it's unit selection. Andy has explained this in another thread around here somewhere.
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Old January 11th, 2009, 12:46 AM

Charles22 Charles22 is offline
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Default Re: Core Assault

Quote:
Originally Posted by RERomine View Post
Charles, here are a few examples of what you are asking for:

One SS Infantry squad with EXP=111, COST=39. At EXP=70, COST=24
One Tiger I with EXP=134, COST=293. At EXP=70, COST=159
One SdKfz 251/17 with EXP=100, COST=48. At EXP=70, COST=32

That last one is a good measure since by your experience going from 70 to 100, the cost increases by 50%.

Hitting the unit ceiling really depends on who you are fighting and when you are fighting them. The one battle I described where I was running out of AP ammo was one of those where I think the AI came close to the unit ceiling. It was mid 1942 against the British. My core plus support points was probably close to 9,000, meaning the AI force had roughly 18,000 points to use. One wouldn't expect them to come close to the ceiling here, but they really didn't have or didn't choose to use their more expensive armor.

Armor is a way to use up lots of points, but I saw scads of cheap tanks with 2pdr guns. There were others, but I don't remember all the details. Hitting the ceiling becomes more likely if your core plus support points go over 10,000. The AI may have expensive armor available, but the unit selection routine isn't going to allow it to take 4 companies of King Tigers, for example. It tries to be more rational in it's unit selection. Andy has explained this in another thread around here somewhere.
Thanks, it's almost precisely what I was expecting, a 50% increase of cost at the 100 exp level.

No, no, no, no. I wasn't referring to cost ceiling for the AI, but to unit ceiling. It may hit the 500 mark. IOW, your force is so large that in terms of units he may not be able to attack you with an many cheap units as he might otherwise if you had s smaller force. I expect, since I started out only 300pts above the default long campaign amount that I won't have this problem unless my core should grow considerably beyond it's size, but you OTOH....

Oh yeah I saw Andy talk about it, but you don't realize the seriousness of what I'm saying. You said, that a mere mid-42 brought you 9000, and 10000 is the problem zone? If you play very well, the increased exp alone will get you quite a bit closer there, barring that you haven't even added to the core. When was the last time you checked, because we know what a big support man you are. I wouldn't dream of using all of support on those larger point missions, but I bet you do. The allowed support total keeps going up as your core keeps going up too.
Now I might normally desire the AI pick more expensive units to fit a sclose as possible to the points he's allowed, but, nonethelees, the more the total comes up, the less his ratio of units to yours is possible. There's a limit for that somewhere, to where numbers become more and more negligible. On efo two things happens when bad things happen. Either the Ai comes far short of the points used, thereby excessive devotion to numbers, or he hits having to debilitate any numbers attack to fill our the total available.

As well, I had mentioned before the propensity for some if not all of the SP's (Steel Panthers) to pick excessive arti when confronted with excessive points (that may be the fix I was referring to). IOW, trying to fill out the points with the most expensive units. If it winSPWW2 was doing that at any time, your camapigns may be infested with that. In a sense, assuming I'm correct about this arti thing, the buying excessive arti wasn't a bug necessarily, but it was wise to change it if it could be. I don't have enough points yet to draw any excessive arti the AI may pick, but you're a candidate if anybody is. Playing the USSR can hit 500 units if the AI even wants to just moderately go hordes on you.

Doesn't it strike you just a little bit peculiar the the following doesn't add up. Firstly I'm assuming you're hitting 300 units often enough, but let's just say I'm right about that to go the direction I'm going. you know how the USSR, especiallt the non-elite forces in comparison to you are much cheaper. Now if you're getting like 300 units, while he can 2.5X you possibly on points (or is it 2X? - how wimpy) he can't do it in units anymore, and his units are MUCH cheaper than yours. So a fixed arti or not, where is he not only going to fill the points otherwise, or where my main point goes, ever be able to double (or better) you in units? Generally, the USSR often excepting because of radical cheapness, when you face an opponent with a 2X advantage it generally goes without saying that you're probably down in numbers that badly too, but not when the limits are 300 and 500.

Play with 250 and you can be at best doubled in numbers. IOW, the higher amount of numbers you play with, higher costs often making that even more crucial, the more impossible hording you is. A 100 unit group, something like mine, can't be more than 5X'ed in terms of hordes. 50 unit groups can be 10X'ed. Maybe I'm way off kilter on how many units you have had, but it's simple math; I think I explained it well enough. I might not think horde attacks are necessarily terribly successful, or I may, but I personally don't like the idea of their being vitually eliminated just by sheer virtue of my unit count being so high it cannot happen. This issue is even more important, if you really want something of the flavor of the war, because when facing the USSR, you know they often were horde attacking.

What say ye?
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