Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K
The way you've done immortals probably isn't too strong, though even as it is I would probably recruit nothing from my capital except for the immortal collossi.
The god was probably a bit strong, with innate ethereal, blood vengeance and fear. Then if you give him awe also, he comes out pretty powerful. At 30 points per new magic path he was a bit too good at branching out into other paths. Though you still would probably have needed to take him dormant or imprisoned to get the points.
I didn't get to play much but I noticed the bird soul had stats as good as the others, was cheaper, and could fly? It is clearly superior to any of the other non-shiar choices other than the enslaved monsters.
I am getting really busy these days so I don't really have lots of play testing time anymore, so probably I'm not going to be able to do much of that for you for a while. Going to try to finish that map up though.
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