.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 11th, 2009, 08:15 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K

The way you've done immortals probably isn't too strong, though even as it is I would probably recruit nothing from my capital except for the immortal collossi.

The god was probably a bit strong, with innate ethereal, blood vengeance and fear. Then if you give him awe also, he comes out pretty powerful. At 30 points per new magic path he was a bit too good at branching out into other paths. Though you still would probably have needed to take him dormant or imprisoned to get the points.

I didn't get to play much but I noticed the bird soul had stats as good as the others, was cheaper, and could fly? It is clearly superior to any of the other non-shiar choices other than the enslaved monsters.

I am getting really busy these days so I don't really have lots of play testing time anymore, so probably I'm not going to be able to do much of that for you for a while. Going to try to finish that map up though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.