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Old February 3rd, 2009, 09:55 AM
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Default Re: Getting AAA to fire

Quote:
Originally Posted by Weasel View Post
As for AAA only firing when they think they can hit something; why the heck were the skies in Germany, and at Okinawa covered in flak, they all can't be counting on sure hits.
1/Because flak gunners in Allied armies were notorious for shooting at anything with wings regardless of range or what nation the pilot of the aircraft was fighting for.

2/ They didn't have an AI in their brain telling them the to hit chance was zero so don't bother firing

We could change the code so that AA fires as soon as a target is within range of the AA gun even though the to hit chance is non existent but in the end it would leave a lot more players unhappy with the routine than are now and we'd hear a constant whining about how AA guns can't hit anything.

Or I supposed we could go Chuckey's way and allow AA to fire unlimited at any target at any range but the end result would be the same as paragraph 2. The difference being air attacks would slow to a crawl as every AA gun fires at maximum range each time the aircraft moves a hex. But then, if we did things the way Chuck wants aircraft would rarely ever hit anything with rockets or bombs so the end result of those bright ideas would be nobody would bother with air attacks because they take forever to resolve and nothing positive happens when they do and we'd get a new round of b*tchinging that air attacks are a waste of time and points.

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