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February 2nd, 2009, 04:41 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: Getting AAA to fire
Quote:
Originally Posted by DRG
When this thread started were given very little real info. All AA guns are not the same in the game and "my AAA will not fire at a/c" when both Andy and I KNOW that AA guns WILL fire at AC ( and as "PanzerBob" pointed out "I've lost more aircraft to those cursed guns than any other" ) so this seemed to indicate that *perhaps* their might be an OOB error involved because each nation uses it's own weapons list and one might be wrong but we cannot possibly know that without information . The only way to know for sure is to get solid information as to nation, year, unit number if possible so that can be checked but also, ****ALWAYS****, a save game demonstrating the problem goes a long way to answering all those questions that crop up and reduce everyones frustration level
Don
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That is because when this thread started I asked how the AAA routine (game code) works, not why doesn't X unit shoot when Y unit does. Whether the unit was bofors, a quad 20mm, or a bow and arrow didn't matter, I was asking how the game code/routine works. Several people understood what I was asking, others did not. As for AAA only firing when they think they can hit something; why the heck were the skies in Germany, and at Okinawa covered in flak, they all can't be counting on sure hits.
And with that I am out of here. 
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February 2nd, 2009, 07:34 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Thanked 30 Times in 19 Posts
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Re: Getting AAA to fire
Quote:
Originally Posted by Weasel
Quote:
Originally Posted by DRG
When this thread started were given very little real info. All AA guns are not the same in the game and "my AAA will not fire at a/c" when both Andy and I KNOW that AA guns WILL fire at AC ( and as "PanzerBob" pointed out "I've lost more aircraft to those cursed guns than any other" ) so this seemed to indicate that *perhaps* their might be an OOB error involved because each nation uses it's own weapons list and one might be wrong but we cannot possibly know that without information . The only way to know for sure is to get solid information as to nation, year, unit number if possible so that can be checked but also, ****ALWAYS****, a save game demonstrating the problem goes a long way to answering all those questions that crop up and reduce everyones frustration level
Don
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That is because when this thread started I asked how the AAA routine (game code) works, not why doesn't X unit shoot when Y unit does. Whether the unit was bofors, a quad 20mm, or a bow and arrow didn't matter, I was asking how the game code/routine works. Several people understood what I was asking, others did not. As for AAA only firing when they think they can hit something; why the heck were the skies in Germany, and at Okinawa covered in flak, they all can't be counting on sure hits.
And with that I am out of here. 
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if you're not happy, why do you play the game anyway?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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February 3rd, 2009, 02:40 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Getting AAA to fire
Good Weasel,
IMHO you still managed to inspire some good discussion on AAA. I think you missed the answer to your question, which was it really depends on many factors as to how the game handles AAA.
Bob out 
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February 3rd, 2009, 09:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,091
Thanked 5,862 Times in 2,893 Posts
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Re: Getting AAA to fire
Quote:
Originally Posted by Weasel
As for AAA only firing when they think they can hit something; why the heck were the skies in Germany, and at Okinawa covered in flak, they all can't be counting on sure hits.
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1/Because flak gunners in Allied armies were notorious for shooting at anything with wings regardless of range or what nation the pilot of the aircraft was fighting for.
2/ They didn't have an AI in their brain telling them the to hit chance was zero so don't bother firing
We could change the code so that AA fires as soon as a target is within range of the AA gun even though the to hit chance is non existent but in the end it would leave a lot more players unhappy with the routine than are now and we'd hear a constant whining about how AA guns can't hit anything.
Or I supposed we could go Chuckey's way and allow AA to fire unlimited at any target at any range but the end result would be the same as paragraph 2. The difference being air attacks would slow to a crawl as every AA gun fires at maximum range each time the aircraft moves a hex. But then, if we did things the way Chuck wants aircraft would rarely ever hit anything with rockets or bombs so the end result of those bright ideas would be nobody would bother with air attacks because they take forever to resolve and nothing positive happens when they do and we'd get a new round of b*tchinging that air attacks are a waste of time and points.
Don
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February 3rd, 2009, 10:54 AM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Re: Getting AAA to fire
Just out of curiosity, do planes that are engaged while making attack runs suffer suppression? If so, does such suppressian cause the aircraft to abort an attack or affect its ability to hit the target? Aside from placing AAA units and setting ranges, the whole air defense routine is under AI control.
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February 3rd, 2009, 11:24 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Getting AAA to fire
Quote:
Just out of curiosity, do planes that are engaged while making attack runs suffer suppression? If so, does such suppressian cause the aircraft to abort an attack or affect its ability to hit the target? Aside from placing AAA units and setting ranges, the whole air defense routine is under AI control
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I think they can cause suppresion but not that frequently in which case assume it does affect the attack. Never had one abort an attack though even if damaged on the way in it still completes its run
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February 4th, 2009, 12:45 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Getting AAA to fire
Quote:
Originally Posted by Imp
Quote:
Just out of curiosity, do planes that are engaged while making attack runs suffer suppression? If so, does such suppressian cause the aircraft to abort an attack or affect its ability to hit the target? Aside from placing AAA units and setting ranges, the whole air defense routine is under AI control
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I think they can cause suppresion but not that frequently in which case assume it does affect the attack. Never had one abort an attack though even if damaged on the way in it still completes its run
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If aircraft on the run in get hit or encounter dense AAA it does affect their chances of sighting and hitting targets. Just as terrain, smoke and fire can really effect your targeting and results. As far as an actual abort goes, I don't recall this happening per say.
Bob out 
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