Re: SC and Thug Diversity Project
Hmm I gave the souls in my shiar mod all AN low damage attacks too.. that seemed thematic..aetherspawns woudl be similar.. but imho except the most magical weapons the best a "solid" attack should be is AP. high strenght, high damage and AP will have about the same effect though. Strenght 15+ for a construct wouldn't bother me, nor would damage 5 on it's blades.. combined with AP that will put dents in most SC if there are a lot of attacks raining down on them.. and I can imagine some sort of construct with 6 flailing blades easily.. if he's really fast he could even make each blade strike 2x (I must say I find that always hard to put into creatures.. just fast attacking --> you can only really do it with eitehr giving it 2 of the same attacks.. but that would look like it's using 2 swords, or giving the weapon 2 attacks.. which means you need to create a new weapon and can't use an ordinary weapon. or giving ti onebattlespell quickness but that would make it all magical (and I still don't know if it works on troops or only commanders.)
actually I think the aetherspawn spell would very well suit me for dom 3K (they could easily move through space too) since it has quite a lot of high prot SC chassis and this would be a nice way to even the field if needed. I'm thinking a bit higher cost though if it summons multiples.
Does anyone know of an existing sprite (smallish) that would be fitting?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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