.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 9th, 2009, 09:45 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: SC and Thug Diversity Project

Hmm I gave the souls in my shiar mod all AN low damage attacks too.. that seemed thematic..aetherspawns woudl be similar.. but imho except the most magical weapons the best a "solid" attack should be is AP. high strenght, high damage and AP will have about the same effect though. Strenght 15+ for a construct wouldn't bother me, nor would damage 5 on it's blades.. combined with AP that will put dents in most SC if there are a lot of attacks raining down on them.. and I can imagine some sort of construct with 6 flailing blades easily.. if he's really fast he could even make each blade strike 2x (I must say I find that always hard to put into creatures.. just fast attacking --> you can only really do it with eitehr giving it 2 of the same attacks.. but that would look like it's using 2 swords, or giving the weapon 2 attacks.. which means you need to create a new weapon and can't use an ordinary weapon. or giving ti onebattlespell quickness but that would make it all magical (and I still don't know if it works on troops or only commanders.)

actually I think the aetherspawn spell would very well suit me for dom 3K (they could easily move through space too) since it has quite a lot of high prot SC chassis and this would be a nice way to even the field if needed. I'm thinking a bit higher cost though if it summons multiples.

Does anyone know of an existing sprite (smallish) that would be fitting?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old February 9th, 2009, 01:53 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: SC and Thug Diversity Project

Quote:
Originally Posted by Aezeal View Post
I like the Aether spawn too, resemble my idea but that stealth idea is fun. Though I doubt they would be a real deterrent for a raiding force that existed of more than a single SC or a few mages.
They would be imbalancing if they were a deterrent for a serious force. The idea is to make one's opponent just a little less caviler about easily romping through one's 'undefended' territory with solitary commanders. If they want to raid, fine, but they should have to work for it. And worry about it. ;-)

Description:
The souls of those who have died filled with anger often do not pass to the afterlife, but are rather trapped in the akashic plane. A gifted mage can harness these spirits and give them a quasi existence in the physical world. Their hatred remains unabated and can be felt by those near to them; a painful, deadly hate.


Quote:
Originally Posted by Aezeal View Post
actually I think the aetherspawn spell would very well suit me for dom 3K (they could easily move through space too) since it has quite a lot of high prot SC chassis and this would be a nice way to even the field if needed. I'm thinking a bit higher cost though if it summons multiples.

Does anyone know of an existing sprite (smallish) that would be fitting?
To minimize the need for micromanagement (having to equip multiple mages with gems regularly) it would be nice to keep the spell to a single gem. The idea is that a player would have to invest in dedicating multiple mages over time to amass adequate numbers. This is meant as a balancing feature 'in addition to' the gem cost. Increasing the gem cost in order to summon larger numbers would have the effect of both increasing micromanagement (manually adding gems) as well as reduce the number of mages that need to be dedicated to production. For balance, reduce the numbers summoned, don't increase the gem cost.

For the sprites, just have a shadow on the ground.
__________________
Chaos Undivided Race Mod
Reply With Quote
  #3  
Old February 9th, 2009, 02:10 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: SC and Thug Diversity Project

Okay, my own concept for this Clockwork Assassin is rapidly moving out of the realms of this mod, and into the next potential mod.

I don't know, I haven't used Edi's DB, maybe with the number of sacred mages in the game, a summon that required E4/H1 would be available to enough nations to justify it. Anyways, I would give it 2 Holy Scourge as built in weapons. So there, haters.


I'm growing fond of this Aether Spawn spell as well. Would it be possible to give their commander the unique ability to cast Gateway for free? Give him a small Magic Leadership number, and no normal/undead leadership, and that should limit abusability of the spell. They wouldn't be insanely mobile, but would be able to jump to sieged labs before reinforcements arrive, for a nasty surprise.

Or even better perhaps, make the summon just give you 1 guy, and he has the Teleport ability. In combat, he automatically generates "Aether Tendrils", which are size 1 units with the small AN attack.

I like the idea of weakish units with autosummons in combat. I'm not married to one yet, but there's got to be something here that it would work beautifully for - could be this guy.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.