Quote:
Originally Posted by Aezeal
I like the Aether spawn too, resemble my idea but that stealth idea is fun. Though I doubt they would be a real deterrent for a raiding force that existed of more than a single SC or a few mages.
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They would be imbalancing if they were a deterrent for a serious force. The idea is to make one's opponent just a little less caviler about easily romping through one's 'undefended' territory with solitary commanders. If they want to raid, fine, but they should have to work for it. And worry about it. ;-)
Description:
The souls of those who have died filled with anger often do not pass to the afterlife, but are rather trapped in the akashic plane. A gifted mage can harness these spirits and give them a quasi existence in the physical world. Their hatred remains unabated and can be felt by those near to them; a painful, deadly hate.
Quote:
Originally Posted by Aezeal
actually I think the aetherspawn spell would very well suit me for dom 3K (they could easily move through space too) since it has quite a lot of high prot SC chassis and this would be a nice way to even the field if needed. I'm thinking a bit higher cost though if it summons multiples.
Does anyone know of an existing sprite (smallish) that would be fitting?
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To minimize the need for micromanagement (having to equip multiple mages with gems regularly) it would be nice to keep the spell to a single gem. The idea is that a player would have to invest in dedicating multiple mages over time to amass adequate numbers. This is meant as a balancing feature 'in addition to' the gem cost. Increasing the gem cost in order to summon larger numbers would have the effect of both increasing micromanagement (manually adding gems) as well as reduce the number of mages that need to be dedicated to production. For balance, reduce the numbers summoned, don't increase the gem cost.
For the sprites, just have a shadow on the ground.