Re: Compiled Questions/Bug List/Wish List
Misc items, in no particular order. Argh, re-typing/thinking due to a Nutscrape crash at end of Last attempt. Blargh. Mostly interface foo.
1. Emergency build should take priority over non-emergency build. Items in progress should take priority over items not yet started. Perhaps take away slow period, and instead penalize w/ inefficiency (e.g. Fast => 3x cost for 2x speed, Very Fast => 6x cost for 3x speed).
2. Oversight checking -- ability to identify
a) Idle construction queues.
b) Systems with wasted production (has production facilities, but no space port and it's needed).
c) Undefended planets, systems, perhaps warp points (defended = at least one damaging weapon).
d) Multi-item queues with Repeat Build on.
3. Option for upgrades to be added to the BEGINNING of a queue instead of the end.
4. Option for auto-launch in the case of full cargo space (in order of fighters, satellites, mines, weapon platforms (jettison)) or, alternately, auto-pause.
5. 'One Turn's Worth' should be a special qty, to be updated as production increases/decreases (e-build, happiness, population, system computers, etc).
6. Option for naming ships upon production (i.e. dialog popup). Merely for flavor, because going back and renaming gets tedious.
7. Production/upgrade Messages could add info on queue status -- e.g. "Facility constructed [5 left in queue]", "Unit produced [1 left in queue, repeat build]", "Ship built [Queue empty]". Merely a time-saver.
8. More info before choosing strat/tact -- namely, ship classes, and cargo.
9. [MEGA-HACK] Multiple ship yards allowed to pool (perhaps inefficiently) labor on same queue. Used for building expensive items like starbases, stellar manip ships etc. Low priority.
10. Systems gained via a surrender should be automatically claimed.
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