.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old January 10th, 2001, 08:10 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Misc items, in no particular order. Argh, re-typing/thinking due to a Nutscrape crash at end of Last attempt. Blargh. Mostly interface foo.

1. Emergency build should take priority over non-emergency build. Items in progress should take priority over items not yet started. Perhaps take away slow period, and instead penalize w/ inefficiency (e.g. Fast => 3x cost for 2x speed, Very Fast => 6x cost for 3x speed).

2. Oversight checking -- ability to identify
a) Idle construction queues.
b) Systems with wasted production (has production facilities, but no space port and it's needed).
c) Undefended planets, systems, perhaps warp points (defended = at least one damaging weapon).
d) Multi-item queues with Repeat Build on.

3. Option for upgrades to be added to the BEGINNING of a queue instead of the end.

4. Option for auto-launch in the case of full cargo space (in order of fighters, satellites, mines, weapon platforms (jettison)) or, alternately, auto-pause.

5. 'One Turn's Worth' should be a special qty, to be updated as production increases/decreases (e-build, happiness, population, system computers, etc).

6. Option for naming ships upon production (i.e. dialog popup). Merely for flavor, because going back and renaming gets tedious.

7. Production/upgrade Messages could add info on queue status -- e.g. "Facility constructed [5 left in queue]", "Unit produced [1 left in queue, repeat build]", "Ship built [Queue empty]". Merely a time-saver.

8. More info before choosing strat/tact -- namely, ship classes, and cargo.

9. [MEGA-HACK] Multiple ship yards allowed to pool (perhaps inefficiently) labor on same queue. Used for building expensive items like starbases, stellar manip ships etc. Low priority.

10. Systems gained via a surrender should be automatically claimed.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.