Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
And don't miss the third and final installment in the critically acclaimed Noobs vs. Vets series, coming to a Dominions server near you: Twice as large as NvVII, more than 30+ players, and massive battles. Reserve your spot today.
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Oh god that sounds horrific. I could go again into why that's a bad idea, but I'll take a different tac:
Let's up the ante, winning team decides settings for the next one (tradition has already been somewhat established). You are hereby challenged, there is only one honorable response. 
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What's so horrific?
I'm going to wait to see how this one plays out before we delve into specifics. I believe the playing field has been leveled this time around and possibly tipped slightly into the favor of the vets, however this may prove incorrect. Suggestions though, as always, are welcome. 
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A coward's answer! Do not shame your team further by refusing.
Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.
Even worse though, is what it means about last game. Assuming that it was in effect then too, I'd cite it as one of the top reasons for the vets getting taken out. My entire build there was built around the income from luck, at the time I thought I had somehow just gotten phenomenally unlucky. So instead of events I had to rely on handouts from the rest of the team since my other scales were so bad, draining everyone. Additionally as I recall Ermor and Mictlan took luck as well, this proved especially deadly to Mictlan. Just imagine what one 1000-2000 gold event would have changed in the first few turns, a huge hydra army from the start.