SE is a
space game. Adding ground combat in that much detail would be a nightmare to program, and then a micromanagement nightmare to play as already noted. If you want to play a combined space/ground campaign, try Emperor of the Fading Suns. It runs in the DOS box of Win95/98 but it's a fairly advanced game. Last update was 1999, I think? You can get it for free at Home of the Underdogs:
www.the-underdogs.org
Warning! You'll learn what
micromanagement means with this game! It might be the only game out there which exceeds SE IV for micromanagement.
In SE IV, I think all we need is a few more options like the ability to choose a strategy that our troops use in combat. The effect of planetary bombardment on troops needs to be reduced, too. If troops were protected by the same damage ratio that protects population you'd really have combat for planets because troops would survive to fight the invading troops.
[ June 14, 2002, 15:43: Message edited by: Baron Munchausen ]