.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old June 14th, 2002, 04:40 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Detailed Strategic Ground Combat

SE is a space game. Adding ground combat in that much detail would be a nightmare to program, and then a micromanagement nightmare to play as already noted. If you want to play a combined space/ground campaign, try Emperor of the Fading Suns. It runs in the DOS box of Win95/98 but it's a fairly advanced game. Last update was 1999, I think? You can get it for free at Home of the Underdogs: www.the-underdogs.org

Warning! You'll learn what micromanagement means with this game! It might be the only game out there which exceeds SE IV for micromanagement.

In SE IV, I think all we need is a few more options like the ability to choose a strategy that our troops use in combat. The effect of planetary bombardment on troops needs to be reduced, too. If troops were protected by the same damage ratio that protects population you'd really have combat for planets because troops would survive to fight the invading troops.

[ June 14, 2002, 15:43: Message edited by: Baron Munchausen ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.