Quote:
	
	
		| 
					Originally Posted by shard  Yeah, I think I will have to repick my 2nd and 3rd choices too.
 Won't too many players esp with those that are new cause the game to be a bit unwieldy? Especially with stales possibly unbalancing the game.
 
 Might also put ppl off with all the micro u need towards the midgame and beyond.
 
 Your choice of course, just some comments. I'm ok with anything rly
 | 
	
 Recruiting a couple alternates would be ideal, but we may well have a couple interruptions to try to recruit replacements.  That is basically how it is, though, regardless or whether a game has 12 or 24 players.
I think under any victory conditions, we'll always have the option of everyone conceding to the leader and the game being called if it gets to be no fun.