Quote:
Originally Posted by shard
Yeah, I think I will have to repick my 2nd and 3rd choices too.
Won't too many players esp with those that are new cause the game to be a bit unwieldy? Especially with stales possibly unbalancing the game.
Might also put ppl off with all the micro u need towards the midgame and beyond.
Your choice of course, just some comments. I'm ok with anything rly
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Recruiting a couple alternates would be ideal, but we may well have a couple interruptions to try to recruit replacements. That is basically how it is, though, regardless or whether a game has 12 or 24 players.
I think under any victory conditions, we'll always have the option of everyone conceding to the leader and the game being called if it gets to be no fun.