Quote:
Originally Posted by Amonchakad
-A couple days ago I was reading the thread on another mod-heavy game,and their problem with mod stacking was that they reached the "maximum number of spells".I've looked around the forums but I couldn't find anything on this, there's a limit to the number of ingame spells?
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Yeah, with 3.21 you can only add about 130 spells by mods. The only workaround is to make the extra spells overwrite national spells from the nations not to be in the game.
Quote:
Originally Posted by Amonchakad
-This might be related to the first question.Beside the errors with IDs from various mods overlapping,I often get a nagot gick fel with a "getspldscr: bad splnr".Can anyone explain what it means?
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getbadspelldescription: bad spellnumber. Your mods hit the spell limit.
Quote:
Originally Posted by Amonchakad
-Still regarding ID limits...there are more limits beside for sites?How many extra nations/weapons/etc...can i add?
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Yeah, there are limits. consult your modding manual for the number ranges you can use for those.
__________________
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See this thread for the latest info concerning my mods.