Quote:
Originally Posted by Burnsaber
Also, you should understand that F & A is the suckiest path combo in Dominions. You only have one (niche) crosspath spell and the only forgeable item is an artifact. I suggest that you add some national Fire/Air and Air/Fire spells for them*. You also could consider making a new Air & Fire item to forge.
*Some humble suggestions for Air/Fire spells
- A national version of "Blessing of the Desert Winds" from my CPCS mod. (which gives flaming arrows + air shield on small area)
- Battlefield summon for weak imp-like djinns?
- "Wrath of the Desert" - spell that sucks out all water from the opponents causing sever dehydration (fatigue damage, mr negates or die?)
- Sand Storm - fatigue damage + mr easily negates blindness? Hmm.. actually this sounds more like air/earth
|
Yeah, that's why I wanted to give them more diversity. In the end, fire feels like the only path that really is mandatory for a nation that is centered on djinn/efreeti/whatever, especially as I consider them to be more elemental beings than angelic (or demonic) beings, so I guess it might be a decent idea to give the mages some fire and a random chance of getting several fire/water/air/earth random picks. That'd allow more synergy, though it'd also give a rather good diversity since I was also thinking of sage-like astral scholars.