Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod MA al-Nadim - The thousand and one nights 1.01) - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old June 19th, 2009, 11:57 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: EA al-Nadim - The thousand and one nights (WIP)

Quote:
Originally Posted by Burnsaber View Post
Also, you should understand that F & A is the suckiest path combo in Dominions. You only have one (niche) crosspath spell and the only forgeable item is an artifact. I suggest that you add some national Fire/Air and Air/Fire spells for them*. You also could consider making a new Air & Fire item to forge.

*Some humble suggestions for Air/Fire spells
- A national version of "Blessing of the Desert Winds" from my CPCS mod. (which gives flaming arrows + air shield on small area)
- Battlefield summon for weak imp-like djinns?
- "Wrath of the Desert" - spell that sucks out all water from the opponents causing sever dehydration (fatigue damage, mr negates or die?)
- Sand Storm - fatigue damage + mr easily negates blindness? Hmm.. actually this sounds more like air/earth
Yeah, that's why I wanted to give them more diversity. In the end, fire feels like the only path that really is mandatory for a nation that is centered on djinn/efreeti/whatever, especially as I consider them to be more elemental beings than angelic (or demonic) beings, so I guess it might be a decent idea to give the mages some fire and a random chance of getting several fire/water/air/earth random picks. That'd allow more synergy, though it'd also give a rather good diversity since I was also thinking of sage-like astral scholars.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.