Thread: Mod Warhammer MA: Empire
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Old July 20th, 2009, 03:24 PM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

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Originally Posted by Wrana View Post
And this makes them somewhat interchangeable, also creating a reason for mod-maker to make his mod nation overpowering in an effort to make it different from an existing ones. I feel such an impulse myself sometimes and I think that something similar could afflict the author of the Tomb Kings...
I don't feel that Tomb Kings is overpowered, but if you have some insight on that front I'm certain llama would like to hear it in the Tomb Kings thread.

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Thank you. I'd say two things considering this list first: it makes no sense to make Arabia under this project until we know what Warhammer Arabia actually looks like (some Warhammer novels descripted it, but that isn't the same as an actual official description). As for Arabian mods under work, I wouldn't include them here. At least my unfinished one was planned as a part of Dominions world and its storyline, as were others which I saw.
I'm not including them as Warhammer nations. I mentioned them for the same reason I did the zepath nations - parts of them could be repurposed.

I'm not sure what you mean by project, are you referring to your own bid to make all the WH nations? There isn't a whole lot on Araby, but there is source material and they got a limited selection of Warmaster scale models too.

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Considering "Classic" Undead it's possible to think of them as Nagash's army - but I don't think it would be particularly different from Vampire Counts if he would be acknowldeged in their descriptions. I think that differences between vampire bloodlines could be more trouble here and it may be necessary to make them into different nations (as it isn't possible to change recruitables, etc. according to the Pretender's choice). What would you say on this?
Well, I think there are a fair number of differences between the classic undead army lists, which more heavily featured necromancers, liches etc and the Vampire Counts.

If I were doing all WH nations I would split undead into Tomb Kings, Sylvania (with mortal units alongside undead), Undead (in the classic sense, with necromancers and liches prominent) and Vampire Counts (featuring the 4? remaining vampire bloodlines).

But realistically I'm not likely to get all that done. And people want Empire before I start anything else.

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Of Warhammer nations not covered I think I can make either High Elves or Tilea realtively quickly. THe latter especially as they don't require much new graphics...
Depends if you want to make a quality mod nation, or just bash one or two out to up the number of Warhammer nations for a Warhammer themed game or something. I personally believe Tilea/Dogs of War requires some of the most diverse and difficult graphical and coding work, but that's just my take on it. I go into a little more depth and detail than a lot of people would.

Anyway, I swear by the 141 unholy gods of Wimpole Hall I will resume work on Empire this weekend. For real.
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