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Originally Posted by Sombre
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Originally Posted by Wrana
Maybe if the game didn't turn into sheer boredom by the time of Skaven-stomping, I could agree with you, but I don't think mix and match is intristically better...
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... what? I don't get it. How is that anything to do with mixing warhammer and dom3 nations? Sounds more like you got bored in a specific game, during the first war?
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By the end of first war. What I meant is that the presence of Warhammer nations didn't add anything to the development of events. Also, while either classic Dominions nations or Warhammer ones have a rich history of interrelations already developed, they do not really have good reasons for relations between groups. Of course, some game scenarios can actually play along with this fact - but I at least think those where nations know of each other more interesting.
Another thing is that some Dominions nations have many similarities with Warhammer ones. And this makes them somewhat interchangeable, also creating a reason for mod-maker to make his mod nation overpowering in an effort to make it different from an existing ones. I feel such an impulse myself sometimes and I think that something similar could afflict the author of the Tomb Kings...
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Originally Posted by Sombre
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But make all Warhammer nations excluding items (except maybe some may be modelled with summons already having them?) and with limited magic difference is certainly possible. Actually, I almost have them on paper - excluding graphics. A plus side of such an approach is that they should be balanced amongst themselves in this case. A minus side, of course, is ton of pics necessary at one time - what other problems do you see?
By the way, which Warhammer nations are still not taken by modders?
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Well I don't know if you noticed, but there have been a lot of projects where people almost have everything on paper and almost have all the ideas mapped out - but they don't come to be. In my experience having the stuff mapped out, doing the initial 'research' etc is virtually nothing of the time and effort it takes to make a mod. I have every warhammer nation pretty much mapped out, every warwind nation and a few others,.. but I don't feel it's actually progress. So as I said before, I wish you luck in making every warhammer nation for your own TC and look forward to playing it, but I don't think it's realistic.
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Yes. Now I see what you mean, thank you. I still think that it's possible, though it would probably be better to make them one at the time. I hope first ones would appear during the following winter when I have less work...
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Originally Posted by Sombre
For reference, here is the state of play regarding warhammer nations. I wouldn't say that any of them are 'taken' by any modders, since there's nothing to stop someone doing their own version.
Skaven (Done by me)
Ogre Kingdoms (Done by me)
Lizardmen (Done by me)
Tomb Kings (Done by llama)
Chaos Hordes (Panpiper has made a mod which isn't 100% finished but apparently covers most of this)
Empire (I am working on, handful of graphics and code)
Greenskins (Okin was working on, several graphics seen)
Bretonnia (Burnsaber is working on, several graphics seen)
Chaos Beasts (Zepath made some sprites for a chaos nation which included some beastmen, but other than that, nothing)
High Elves (I remember someone posted one or two graphics which looked ok - they are also /partially/ represented in Zepath's Sylvania)
Wood Elves (also partially represented in Sylvania, other than that, nothing)
Dark Elves (I made one unit graphic, someone made some slightly ropey looking ones from resizing the miniatures)
Dwarfs (There are some fantasy dwarf nations, but nothing warhammery really)
Chaos Dwarfs (Someone posted some decent sprites a while ago, for a few basic units)
Dogs of War/Tilea (I actually have code for about 10% of this, and some graphics never seen)
Araby (There are a couple of middle eastern mods, unfinished)
Vampire Counts/Sylvania (Partially covered, sort of, by Zepath's Sanguinia)
Classic Undead (Nothing here so far, really)
I think that's all of them. I might be missing something though.
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Thank you. I'd say two things considering this list first: it makes no sense to make Arabia under this project until we know what Warhammer Arabia actually looks like (some Warhammer novels descripted it, but that isn't the same as an actual official description). As for Arabian mods under work, I wouldn't include them here. At least my unfinished one was planned as a part of Dominions world and its storyline, as were others which I saw. Considering "Classic" Undead it's possible to think of them as Nagash's army - but I don't think it would be particularly different from Vampire Counts if he would be acknowldeged in their descriptions. I think that differences between vampire bloodlines could be more trouble here and it may be necessary to make them into different nations (as it isn't possible to change recruitables, etc. according to the Pretender's choice). What would you say on this?
Of Warhammer nations not covered I think I can make either High Elves or Tilea realtively quickly. THe latter especially as they don't require much new graphics...