Re: Conceptual Balance Mod 1.5
QM:
Is why I am developing a batchfile to compile a mod.
In it, the player will ask questions: For example:
Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ? If the player says yes, you add that bit of code into the mod.
This would allow really customizable games....
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