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Conceptual Balance Mod 1.5 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 24th, 2009, 02:59 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

QM:

Is why I am developing a batchfile to compile a mod.
In it, the player will ask questions: For example:

Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ? If the player says yes, you add that bit of code into the mod.

This would allow really customizable games....
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