Re: Conceptual Balance Mod 1.5
			 
             
			
		
		
		
		QM: 
 
Is why I am developing a batchfile to compile a mod. 
In it, the player will ask questions:  For example: 
 
Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ?  If the player says yes, you add that bit of code into the mod. 
 
This would allow really customizable games.... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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