View Single Post
  #21  
Old September 1st, 2009, 09:09 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Quote:
Originally Posted by Sombre View Post
Barbarians wouldn't berserk from being hit, because one hit would kill them. But I think they could berserk from a repel. Then again with that awe, they would never get repelled.

So yeah, barbs would be safe, as they'd never berserk.
As said earlier, only barbarian chiefs get beserk. However, I'd still say barbarians pose a significant threat to the Virtue even at +7 Awe. 2 main reasons: 1) large numbers, 2) high damage. Without a fear aura, the Virtue has to kill the barbarians one by one, which gains 1 fatigue every round. Though I'm a bit confused by routing mechanics, it would appear that 50% casualties must be suffered before a retreat is contemplated. So, if a Virtue attacks a 50 barbarian province, thats accumulating a lot of swings that will add up in the fatigue column. Plus, when barbarians do hit, they average 15 damage give or take. On a 40 HP, chasis, thats affliction likely, to say nothing of death possible. Better dominion helps, but that still means slowing down expansion. Feel free to test this out yourself. The Virtue will survive some just fine, but other times will retreat with 2 new afflictions ending her SC career (barring healers, but that still delays the vitals expansion phase).

Obviously, a bit of equipment (or XP) can quickly change this dynamic.
Reply With Quote