.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 1st, 2009, 06:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Barbarians wouldn't berserk from being hit, because one hit would kill them. But I think they could berserk from a repel. Then again with that awe, they would never get repelled.

So yeah, barbs would be safe, as they'd never berserk.
Reply With Quote
  #2  
Old September 1st, 2009, 07:19 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Quote:
Originally Posted by Sombre View Post
Barbarians wouldn't berserk from being hit, because one hit would kill them. But I think they could berserk from a repel. Then again with that awe, they would never get repelled.

So yeah, barbs would be safe, as they'd never berserk.
Barbarians don´t have berserk, only the chief.

Barbarian chiefs are viable mini-thugs in CBM btw...
Reply With Quote
  #3  
Old September 1st, 2009, 09:09 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Quote:
Originally Posted by Sombre View Post
Barbarians wouldn't berserk from being hit, because one hit would kill them. But I think they could berserk from a repel. Then again with that awe, they would never get repelled.

So yeah, barbs would be safe, as they'd never berserk.
As said earlier, only barbarian chiefs get beserk. However, I'd still say barbarians pose a significant threat to the Virtue even at +7 Awe. 2 main reasons: 1) large numbers, 2) high damage. Without a fear aura, the Virtue has to kill the barbarians one by one, which gains 1 fatigue every round. Though I'm a bit confused by routing mechanics, it would appear that 50% casualties must be suffered before a retreat is contemplated. So, if a Virtue attacks a 50 barbarian province, thats accumulating a lot of swings that will add up in the fatigue column. Plus, when barbarians do hit, they average 15 damage give or take. On a 40 HP, chasis, thats affliction likely, to say nothing of death possible. Better dominion helps, but that still means slowing down expansion. Feel free to test this out yourself. The Virtue will survive some just fine, but other times will retreat with 2 new afflictions ending her SC career (barring healers, but that still delays the vitals expansion phase).

Obviously, a bit of equipment (or XP) can quickly change this dynamic.
Reply With Quote
  #4  
Old September 1st, 2009, 09:17 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Routing:

Routing can be caused by unit casualties (where a casualty is a heavy wound or a death).

It can also be caused by a army casualty levels. Route checks are made a single time with light casualties- but every round once casualties reach heavy.

The manual says units of four or less check - thats not my experience.

However, it is fairly reproducible that pans carrion dragon (plague breath which causes couple points of damage) and area fear - on top of aura and +18 fear on the dragon will cause routes without causing a single death...

Wounds count..

this is why I said barbarians can kill a virtue - they come in groups of up to a hundred commonly - A virtue will be losing fatigue faster than it will be able to kill barbarians / inflict a morale check. Ie., you'd have to inflict 10/20/25? before the first serious check - and even then then survivor bonus means the barbs will pass.
Reply With Quote
  #5  
Old September 2nd, 2009, 04:03 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Better Know a Pretender: The Virtue

Quote:
Originally Posted by Sombre View Post
Barbarians wouldn't berserk from being hit, because one hit would kill them. But I think they could berserk from a repel. Then again with that awe, they would never get repelled.

So yeah, barbs would be safe, as they'd never berserk.
My god got totally jacked up once by attacking a barbarian province that for some reason had an H2 priest in it (no militia, so it was a special poptype maybe?) Anyway, Sermon of Courage can be bad if you are depending on Awe.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.