
December 19th, 2002, 01:56 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
Kwok:
But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in.
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Not really. You still have all sorts of variety in sizes and atmospheres, it'd just be mostly rock planets closer to the star, etc. In addition, make several duplicates of systems with the same amount of planets, making various changes to create different looks.
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