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December 17th, 2002, 05:20 AM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by TerranC:
Use more of the imagemod pics.
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I have used all of the imagemod pics that are decent enough to be used in-game. 
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December 17th, 2002, 06:11 AM
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Lieutenant Colonel
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
With no cube worlds? How can you say that when you don't use cube worlds? 
__________________
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 17th, 2002, 09:00 AM
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National Security Advisor
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I wouldn't mind seeing some new planets as discussed before. How about more realistic placement of planet types?
[ December 17, 2002, 07:01: Message edited by: Captain Kwok ]
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December 17th, 2002, 10:56 AM
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Lieutenant General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Krsqk:
With no cube worlds? How can you say that when you don't use cube worlds?
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What is a cube world?
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December 17th, 2002, 10:14 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No cube worlds.
I have considered more realistic placement of planets, but that would require a lot of work. 
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December 18th, 2002, 11:50 AM
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Corporal
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Been trying for a couple of days now but the FQM Deluxe 2 does not work. Get a page cannot be found. The standard works fine.
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December 18th, 2002, 03:57 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
No cube worlds.
I have considered more realistic placement of planets, but that would require a lot of work.
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Not really...
It takes no longer than it would just entering "any" entries. You just use rock planets more near the star, ice planets in ring 4 or 5, gas giants beyond those. Mix it up occassionally for variety and it should be fine.
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December 18th, 2002, 10:39 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
WizarC:
Try logging it to PBW, then going to the Files Library section. It is in there.
Kwok:
But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in. 
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December 19th, 2002, 01:56 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by Imperator Fyron:
Kwok:
But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in.
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Not really. You still have all sorts of variety in sizes and atmospheres, it'd just be mostly rock planets closer to the star, etc. In addition, make several duplicates of systems with the same amount of planets, making various changes to create different looks.
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December 19th, 2002, 02:35 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That would require even more work, for nominal gain.  I'll think about it.
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