Re: Modding multiple shipyards per planet?
You know, this isn't as unbalancing as I first thought. You can get a huge amount of production from these worlds, but you take up a lot of space too. Makes some amoount of sense. Better than just modding in a space yard that builds more, cause there you are still only using one facility space.
You could balance this and make the SYE's have less ability than a regular SY, but by building several you get the increased production you want. Plus you could give them negative resource production, so they are costing your empire even if they aren't being used.
And when it's all said and done, even if you have a huge world dedicated to all space yard produciotn, you can't build more than one ship per turn.
Geoschmo
[ June 24, 2002, 15:22: Message edited by: geoschmo ]
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