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June 24th, 2002, 04:20 PM
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National Security Advisor
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Re: Modding multiple shipyards per planet?
You know, this isn't as unbalancing as I first thought. You can get a huge amount of production from these worlds, but you take up a lot of space too. Makes some amoount of sense. Better than just modding in a space yard that builds more, cause there you are still only using one facility space.
You could balance this and make the SYE's have less ability than a regular SY, but by building several you get the increased production you want. Plus you could give them negative resource production, so they are costing your empire even if they aren't being used.
And when it's all said and done, even if you have a huge world dedicated to all space yard produciotn, you can't build more than one ship per turn.
Geoschmo
[ June 24, 2002, 15:22: Message edited by: geoschmo ]
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June 24th, 2002, 04:39 PM
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Re: Modding multiple shipyards per planet?
Well, physically altering the data files to get around the restriction of one SY per planet was already known but I hadn't considered that there was no check on upgrading an existing facility to a space yard.  This opens the way to a 'racial ability' tech for more production capacity that would be much more effective than the 'hardy engineers' ability we currently have.
[ June 24, 2002, 20:47: Message edited by: Baron Munchausen ]
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June 24th, 2002, 09:31 PM
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Sergeant
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Re: Modding multiple shipyards per planet?
SJ!!! Thank you!!! The SYE solves a problem I couldn't figure. Excellent, thanx!
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June 24th, 2002, 09:57 PM
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Re: Modding multiple shipyards per planet?
Thanks, that's exactly the kind of solution I was looking for.
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June 24th, 2002, 10:20 PM
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Re: Modding multiple shipyards per planet?
Quote:
And when it's all said and done, even if you have a huge world dedicated to all space yard produciotn, you can't build more than one ship per turn.
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Yes, but show me the empire whose economy could support such a resource beast. Baseships in one turn. Fully equipped, that's like 15-20k minerals per turn.
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June 24th, 2002, 10:27 PM
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Re: Modding multiple shipyards per planet?
You are kidding right? I have games where I lose more than that per turn because I can't spend them due to all the space yards being used and all my empires resource storage being full up.
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June 24th, 2002, 10:38 PM
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by Jmenschenfresser:
quote: And when it's all said and done, even if you have a huge world dedicated to all space yard produciotn, you can't build more than one ship per turn.
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Yes, but show me the empire whose economy could support such a resource beast. Baseships in one turn. Fully equipped, that's like 15-20k minerals per turn. Have you ever played a large game? Also, have you ever placed a ship yard on a ringworld or sphereworld? The resource production in a large game can exceed a million of each per turn. And a space yard on a sphere world can get to 50000 or more in many of the mods with extended production bonuses. So neither of these is really any more of problem with additional spaceyard capacity than it is in the standard game.
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