
June 26th, 2002, 05:58 AM
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Join Date: Aug 2000
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by geoschmo:
But, what if instead of having it upgrade to a standard Space Yard, you have a separate family of SYE facilities, one that does not have construction, and one that does, but both that have the armor ability, or whatever you are using to trigger the AI to build it. Would this not work?
Geoschmo
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Do you mean a 'second' family of space yard facilities, with the very first one having no space yard abilities? That might work if you can get the AI to build only the first one every time, even when the later ones are available. I guess the thing to do is put the 'special' ability like 'armor' on only that first one. So, you'd have a single 'family' of secondary space yards, with the firts one having 'armor' and no other abilities an the others having the same abilities as normal space yards. Hmm.
The only thing is, if this works it kills the advantage of the temporal races having a faster space yard. 
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