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June 26th, 2002, 05:58 AM
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by geoschmo:
But, what if instead of having it upgrade to a standard Space Yard, you have a separate family of SYE facilities, one that does not have construction, and one that does, but both that have the armor ability, or whatever you are using to trigger the AI to build it. Would this not work?
Geoschmo
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Do you mean a 'second' family of space yard facilities, with the very first one having no space yard abilities? That might work if you can get the AI to build only the first one every time, even when the later ones are available. I guess the thing to do is put the 'special' ability like 'armor' on only that first one. So, you'd have a single 'family' of secondary space yards, with the firts one having 'armor' and no other abilities an the others having the same abilities as normal space yards. Hmm.
The only thing is, if this works it kills the advantage of the temporal races having a faster space yard. 
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June 26th, 2002, 07:27 AM
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Re: Modding multiple shipyards per planet?
"The only thing is, if this works it kills the advantage of the temporal races having a faster space yard"
Not if they can do it too. If a world filled with 25 normal shipyards is fast, how about world with 25 *temporal* shipyards?
Phoenix-D
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June 26th, 2002, 08:37 AM
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Re: Modding multiple shipyards per planet?
Hi !
I am so sorry...
Thanks a lot for all this details....
But...i have a few more questions
The thing i don't understand is how the facility "gives" some resources to the SY without any ability...
is it the resources cost of the expansion facility which is gave to the SY during the construction of this expansion facility or something totally different(and in this case i think i am definitly lost...and i will have no choice...stop trying to understand...)
thanks a lot and sorry an other time...
Maybe someone who speak french and understand youre explaination will be able to translate all this to me...
bye !
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June 26th, 2002, 08:40 AM
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Re: Modding multiple shipyards per planet?
No, the cost is seperate.
This is a sneaky way of getting around the code that says you can't have more than one shipyard per planet.
You have the normal shipyards, unchanged. Then you have seperate facilities called "ShipYard Expansion Projects". These are built, then immediately *upgraded* into normal shipyard facilities. That's where the cost people are talking about comes in, building the expansion project.
Once the upgrade is complete, you have the power of two shipyards on one planet, and can add more. You'll never be able to build more than one ship or base at a time though; for that you need seperate locations.
Phoenix-D
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June 26th, 2002, 11:02 AM
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Re: Modding multiple shipyards per planet?
Let's try in French so ... Salut Gusty, je ne suis pas sûr d'avoir compris ton pb
Ce que je comprend de ce que les pros ont dit, c'est que :
* on ne peut CONSTRUIRE qu'un seul SY / planète
* mais si on crée une "facility" bidon qui peut être upgradée (facilement) en SY, alors on peut avoir plusieurs SY
* Le cout de construction n'a rien a voir avec la capacité de production , qui est juste un taux de conVersion des ressources en navires
* Dans tous les cas on ne peut mettre en chantier qu'un seul navire par endroit, même avec plusieurs SY
* Je peux te faire un facility.txt modifié pour ça si tu veux
A +
Sorry for the non French speakers 
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June 26th, 2002, 09:45 PM
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by Phoenix-D:
"The only thing is, if this works it kills the advantage of the temporal races having a faster space yard"
Not if they can do it too. If a world filled with 25 normal shipyards is fast, how about world with 25 *temporal* shipyards?
Phoenix-D
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Of course, you'd have to add a special "Temporal Spaceyard Expansion" since Temporal space yards are a different family number than standard space yards (which means you can't upgrade a standard yard to a Temporal yard - a HUGE pain when you play low tech start and have to replace all those old yards later in the game...)
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June 26th, 2002, 10:04 PM
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by DirectorTsaarx:
Of course, you'd have to add a special "Temporal Spaceyard Expansion" since Temporal space yards are a different family number than standard space yards (which means you can't upgrade a standard yard to a Temporal yard - a HUGE pain when you play low tech start and have to replace all those old yards later in the game...)
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But actually you wouldn't need to upgrade to a temporal yard. You could build a SYE and upgrade to a standard space yard. You'd have one temporal yard and as many standard space yards as you wanted or could fit. I guess proporionally it would lessen the advantage of the temporal player, but it wouldn't eliminate it completely. But allowing him to build multiple temporal yards would multiply the advantage. Needs to be a middle ground somehwere I think.
Geo
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