Thread: VPs
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Old December 17th, 2009, 11:02 AM

Hermit Hermit is offline
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Default Re: VPs

I understand the "lemmings" theory as well, and in many "real" cases, destruction of the enemy force is the objective. But as Wdll points out, it makes for strange games sometimes. In "real" combat, taking ground or seizing a particular objective is sometimes as important, or more important, than the amount of enemy forces one destroys. I like very much the idea by Tim of modifying a map before battle and simply acting as if you need to capture a realistic objective.

Andy, you didn't respond as to whether it would be difficult to modify the code as I suggested. That manner might actually allow BOTH types of games to be played. If destruction of the enemy force were more important, the multiplier could be left at 1. If seizing an objective were more important in that game, you could use the multiplier to make VP's worth much more.
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