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Old December 17th, 2009, 11:02 AM

Hermit Hermit is offline
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Default Re: VPs

I understand the "lemmings" theory as well, and in many "real" cases, destruction of the enemy force is the objective. But as Wdll points out, it makes for strange games sometimes. In "real" combat, taking ground or seizing a particular objective is sometimes as important, or more important, than the amount of enemy forces one destroys. I like very much the idea by Tim of modifying a map before battle and simply acting as if you need to capture a realistic objective.

Andy, you didn't respond as to whether it would be difficult to modify the code as I suggested. That manner might actually allow BOTH types of games to be played. If destruction of the enemy force were more important, the multiplier could be left at 1. If seizing an objective were more important in that game, you could use the multiplier to make VP's worth much more.
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Old December 17th, 2009, 12:32 PM
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Mobhack Mobhack is offline
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Default Re: VPs

Modifying the code would require data to be added to all save games - including scenarios, campaigns etc. Just like changing VP from the original 1998 byte to a word would do. That would require a data massage of all save games, scenarios, campaigns etc. It ain't going to happen.

VP come from killing the enemy. Ground is only useful if it aids in killing the enemy (or stops him using it against you). Preserving your own force is vital, this is not hollywood or paintball.

If your opponent decides to "camp out" in a meeting engagement then concentrate your forces and overwhelm him locally since he has then given up the initiative, dump your arty on his campers and take him in bite-sized chunks.

Try using larger maps so the force to area ratio is low in PBEM meeting battles, and maybe up the turn count. Both of these favour manoeuvre over head-butting tactics.

Use scouting and act cautiously but with due use of aggression when needed, don't simply blunder into ambushes.

In other words, use appropriate tactics. have a plan, use a reserve, and don't just blunder head first into the opponent using the AI's tin lemming tactics.

The game will never be a "capture the flag" exercise.

Andy
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