Quote:
Originally Posted by MaxWilson
As an aside, if you want to weaken blood magic you would probably increase both magic site % and income/resources/supply %. By linearly scaling up everything EXCEPT population, you are effectively just decreasing population, which means weaker blood nations. Conversely, on minimal-income map settings, blood nations would dominate since they're the only ones who can efficiently convert population into units.
-Max
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Actually, magic site % has an effect on blood hunt if tests run on ForgeOfGodhood, so changing it wouldn't strengthen nor weaken blood economy.