Re: MA Skavenblight 1.1 UPDATED
-- version 1.1
-- CONTENT - Tretch Craventail Hero added
-- TWEAK - Improved Pitbreeding now B2E1
-- TWEAK - Plague Rats now 5 for 7 (were 10 for 13)
-- TWEAK - Rat Ogres now use normal bite and claw and have boosted strength
-- FIX - Warpblades and weeping blades now magical
-- CONTENT - Doomflayer weapons team + summoning spell added
-- CONTENT - Arch Plaguelord pretender choice added
-- CONTENT - Keeper of the Pillar pretender choice added
-- FIX - Doomwheel summon no longer a commander
-- TWEAK - Eshin Shuriken +1 ammo (now 4)
-- TWEAK - Removed the 'mass production' versions of skryre spells and greatly increased magetime requirements
-- TWEAK - Warlock and Warlock Engineer picks made more consistent, warlock now +2 RP (was +1), engineer +3 (was +1)
-- TWEAK - Grey Seer leadership reduced
-- TWEAK - Basic commander/scout costs changed to reflect the opportunity cost of a fort turn
-- TWEAK - No more slave autospawn for chieftains
-- CONTENT - Warp Static 'buff' spell added
-- TWEAK - Moulder blood summons made more mage intensive
-- TWEAK - Packmasters now summon a pack of 10 rats at the start of battle, as well as training them via summon allies
-- TWEAK - Heroes stats further boosted, especially hp - numerous other minor tweaks
-- TWEAK - Single slaves now a recruitable option, with sensible bonus given to groups
-- TWEAK - Plague Rat now has same name as giant rat to allow fooling scout reports
-- TWEAK - Boneripper given recuperation and better prot + now autosummoned in combat + not unique means doesn't carry over injuries
-- TWEAK - Death Frenzy now mr negates to avoid frenzying your casters
-- TWEAK - Skyre troops have boosted mr to deflect death frenzy - slaves etc have less
-- TWEAK - Fortune Teller values brought closer to line with vanilla
-- TWEAK - Warplightning now greenish
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