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Old January 9th, 2010, 01:58 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.1 UPDATED

-- version 1.1

-- CONTENT - Tretch Craventail Hero added

-- TWEAK - Improved Pitbreeding now B2E1

-- TWEAK - Plague Rats now 5 for 7 (were 10 for 13)

-- TWEAK - Rat Ogres now use normal bite and claw and have boosted strength

-- FIX - Warpblades and weeping blades now magical

-- CONTENT - Doomflayer weapons team + summoning spell added

-- CONTENT - Arch Plaguelord pretender choice added

-- CONTENT - Keeper of the Pillar pretender choice added

-- FIX - Doomwheel summon no longer a commander

-- TWEAK - Eshin Shuriken +1 ammo (now 4)

-- TWEAK - Removed the 'mass production' versions of skryre spells and greatly increased magetime requirements

-- TWEAK - Warlock and Warlock Engineer picks made more consistent, warlock now +2 RP (was +1), engineer +3 (was +1)

-- TWEAK - Grey Seer leadership reduced

-- TWEAK - Basic commander/scout costs changed to reflect the opportunity cost of a fort turn

-- TWEAK - No more slave autospawn for chieftains

-- CONTENT - Warp Static 'buff' spell added

-- TWEAK - Moulder blood summons made more mage intensive

-- TWEAK - Packmasters now summon a pack of 10 rats at the start of battle, as well as training them via summon allies

-- TWEAK - Heroes stats further boosted, especially hp - numerous other minor tweaks

-- TWEAK - Single slaves now a recruitable option, with sensible bonus given to groups

-- TWEAK - Plague Rat now has same name as giant rat to allow fooling scout reports

-- TWEAK - Boneripper given recuperation and better prot + now autosummoned in combat + not unique means doesn't carry over injuries

-- TWEAK - Death Frenzy now mr negates to avoid frenzying your casters

-- TWEAK - Skyre troops have boosted mr to deflect death frenzy - slaves etc have less

-- TWEAK - Fortune Teller values brought closer to line with vanilla

-- TWEAK - Warplightning now greenish
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