Quote:
Originally Posted by Tollund
Are you using the most recent (0.8) version of the Ogre Kingdoms mod? Because the most recent version gives slaughtermasters a 100% FE random and has pitfighters, maneaters and bulls with different gold and resource costs.
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Fixed. I compared the versions I have with Sombre's mod list and on there it says the latest version is 0.7.
Quote:
Originally Posted by Sombre
'sprnbr too high' can also turn up halfway through a game, btw. It used to be a major pain in the *** when trying to use mod nations. The limits have been increased, but are still there. One of the reasons I've never tried to start another big all mod nations game.
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This mod has the following:
Nations: 8
Monsters: 374
Magic Sites: 20
Weapons: 146
Armor: 50
Spells: 123
TGAs: 510
Looks like we have 12 Spell slots left. Does 510 sound like to many sprites? More testing now would be good!
#5