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Old January 22nd, 2010, 10:51 PM

pyg pyg is offline
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Default Re: Blood Red (closed - setting up)

Quote:
Originally Posted by Tollund View Post
Are you using the most recent (0.8) version of the Ogre Kingdoms mod? Because the most recent version gives slaughtermasters a 100% FE random and has pitfighters, maneaters and bulls with different gold and resource costs.
Fixed. I compared the versions I have with Sombre's mod list and on there it says the latest version is 0.7.

Quote:
Originally Posted by Sombre View Post
'sprnbr too high' can also turn up halfway through a game, btw. It used to be a major pain in the *** when trying to use mod nations. The limits have been increased, but are still there. One of the reasons I've never tried to start another big all mod nations game.
This mod has the following:
Nations: 8
Monsters: 374
Magic Sites: 20
Weapons: 146
Armor: 50
Spells: 123
TGAs: 510

Looks like we have 12 Spell slots left. Does 510 sound like to many sprites? More testing now would be good!

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File Type: zip bloodred.zip (1.24 MB, 148 views)
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