Quote:
Originally Posted by Jarkko
I don't like the two handers getting too high Defense bonuses. They already are longer and thus will be able to repel, and they are not IMO so "agile" that it would warrant an increas on Defence stats. I mean, you are not supposed to be as good defending with a two-hander as you are with a one-hander + shield, right?
I'd like to suggest letting the Defense numbers be as is, just fix the the damage and attack values (and the charge bonuses for spear type weapons, I like that idea).
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Which context? In a duel or in line formation?
In line (ie, as a unit): I will note the swiss pikemen were the premier military unit for over a century following the introduction of the pike. So certain were they of their defensive advantages they didn't even wear greaves. Pikes certainly gave tremendous defensive advantage, and the poor excuse that is repel doesn't even begin to account for this.
Duel: A 2h sword is arguably superior to a 1h sword in a duel on the defensive. The 2h Sword is more maneuverable because it has 2 hands providing impetus, and capable of changing direction more rapidly. Especially as a well-made 2 handed blade didn't weigh anywhere near double the weight of a 1h sword. (Unless you want to talk about stuff like rapiers - but rapiers are rather past the tech levels involved, and useless against heavier armors). Parrying would have been a more effective and advantageous counter in a duel than blocking with a shield - in a parry you retain control over directionality (can direct your opponent's blade) and you don't give up line of sight to his weapon. Obviously, I'm assuming the person holding the weapon understands how to use it.