My House Rules against the AI:
1) Typically I provide every AI opponent with Order_3, Growth_3, and Luck_3 using the mapedit commands. This really makes a massive difference.
2) The game is setup with at least Independents of 7 or higher.... and Supplies at 300.
3) I never build the unique artifacts and never bid on mercenaries.
4) I use the AI Opponent Balance Mod:
http://forum.shrapnelgames.com/showthread.php?t=42679
5) For large maps I provide one AI opponent(usually Niefelheim or EA Argatha) with at least a dozen SCs, an extra province with a fort, immobile mages and library(!!research!!), then last a super powerfully equipped pretender.
** And to increase the challenge one only needs to setup two, three or four AI opponents as allies.
Quote:
Originally Posted by Sombre
But it would still suck to play against because we can't mod the AI.
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That's why I'm looking forward to playing Elemental: War of Magic when its released during August of 2010. Besides regular modding the game will also allow modding of the AI opponents.