.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old January 30th, 2010, 02:57 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: House Rules against the AI

My House Rules against the AI:
1) Typically I provide every AI opponent with Order_3, Growth_3, and Luck_3 using the mapedit commands. This really makes a massive difference.
2) The game is setup with at least Independents of 7 or higher.... and Supplies at 300.
3) I never build the unique artifacts and never bid on mercenaries.
4) I use the AI Opponent Balance Mod: http://forum.shrapnelgames.com/showthread.php?t=42679
5) For large maps I provide one AI opponent(usually Niefelheim or EA Argatha) with at least a dozen SCs, an extra province with a fort, immobile mages and library(!!research!!), then last a super powerfully equipped pretender.

** And to increase the challenge one only needs to setup two, three or four AI opponents as allies.

Quote:
Originally Posted by Sombre View Post
But it would still suck to play against because we can't mod the AI.
That's why I'm looking forward to playing Elemental: War of Magic when its released during August of 2010. Besides regular modding the game will also allow modding of the AI opponents.
__________________
There can be only one.

Last edited by NTJedi; January 30th, 2010 at 03:02 AM.. Reason: details
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.