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				 Re: Conceptual Balance Mod 1.6 
 Why CBM?
 Is it to make dom3 a more relaxing casual game?
 
 I ask because it seems like, if someone knows a nation intimately, that then they can use it, and the game is probably fair (it is 23b afterall) without the CBM.
 
 I guess what I'm asking is why and when do you like to use the CBM?
 
 Like this, let's say I like to clam hoard with Atlantis, because it can be hard climb up on land and make war after I take out another underwater nation.  So, with the CBM I can no longer clam hoarde, and the other players are no longer concerned bout Atlantis hoarding clams and suddenly emerging to beat them into a pulp...
 
 I say clam hoarding as a time bomb for underwater nations...  you have to find a way to go down there and get him...
 
 I remember in dom2 without the CBM clam hoarding was violently fast...  They have slowed it tons in the stock version since then.  I think that they have thought carefully about how fast clams pay off.  Does it make sense to make clams unique in all cases?
 
                 Last edited by BigDaddy; February 2nd, 2010 at 11:48 PM..
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