Re: Conceptual Balance Mod 1.6
Why CBM?
Is it to make dom3 a more relaxing casual game?
I ask because it seems like, if someone knows a nation intimately, that then they can use it, and the game is probably fair (it is 23b afterall) without the CBM.
I guess what I'm asking is why and when do you like to use the CBM?
Like this, let's say I like to clam hoard with Atlantis, because it can be hard climb up on land and make war after I take out another underwater nation. So, with the CBM I can no longer clam hoarde, and the other players are no longer concerned bout Atlantis hoarding clams and suddenly emerging to beat them into a pulp...
I say clam hoarding as a time bomb for underwater nations... you have to find a way to go down there and get him...
I remember in dom2 without the CBM clam hoarding was violently fast... They have slowed it tons in the stock version since then. I think that they have thought carefully about how fast clams pay off. Does it make sense to make clams unique in all cases?
Last edited by BigDaddy; February 2nd, 2010 at 11:48 PM..
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