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Old February 3rd, 2010, 10:03 AM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by BigDaddy View Post
Why CBM?
Ok - a lot of people are going to respond with MP balance related responses, which is valid, and nice and all, but only one reason to use it. A perhaps more pragmatic reason is that a large number of MP games are started using it, so familiarity is helpful if you intend to join a lot of MP games.

For me, however, the big attraction of CBM is that it lets you do things that you otherwise wouldn't do due to opportunity cost. For instance - Dragon Master. This always sounded cool in vanilla, but was always too expensive to justify. In CBM, it's cheaper, so it actually sees some use. As another example, see the use of wholesale transformation in e.g. Baalz' Oceana guide (or his latest Pangea guide.) You can justifiably recruit or summon many more national units than before. You can use some of the "cool sounding" pretenders and not feel like you're taking a huge handicap for doing so. You can cast nifty spells that were previously "inferior" and never saw play.

It diversifies the game and expands the palette of economical strategies (somewhat.) It's not a panacea, but it does help.
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